Wednesday, December 27, 2006
Friday, December 15, 2006
Thursday, December 07, 2006
Wednesday, October 11, 2006
Monday, September 11, 2006
A blog featuring Pixar
http://pixaranimation.blogspot.com/
This blog has a lot of neat pictures and information about pixar films.
This blog has a lot of neat pictures and information about pixar films.
Friday, September 01, 2006
Acrobat 3-d
http://www.adobe.com/products/acrobat3d/
The latest Acrobat has embedded 3-d graphics support. There is a demonstration pdf with a 3-d model of a turbine. Instead of a turbine I have started drawing with dots, triangles, and squares. Rather than starting with geometric primitives such as these, it looks like some other people on the internet start with a more ambitious object viewer program. Perhaps with such an application a beginner could display a turbine similar to the one in the pdf if they had access to the right data.
The demo requires Acrobat 7 to be installed.
The latest Acrobat has embedded 3-d graphics support. There is a demonstration pdf with a 3-d model of a turbine. Instead of a turbine I have started drawing with dots, triangles, and squares. Rather than starting with geometric primitives such as these, it looks like some other people on the internet start with a more ambitious object viewer program. Perhaps with such an application a beginner could display a turbine similar to the one in the pdf if they had access to the right data.
The demo requires Acrobat 7 to be installed.
Friday, July 07, 2006
Sunday, June 25, 2006
http://nehe.gamedev.net/
I checked out some lessons from there. Downloading the second lesson for Linux was easy. I went to the section on OpenGL tutorials and clicked on an image of the demo. Then selected all the examples that mentioned Linux as a platform. Transferred the files to my key drive from the download computer and went over to my pc with Fedora Core 4 Linux. I had to manually tell it to connect and then copy the files over to my home directory and then built and ran them. Not all worked properly however, perhaps my configuration needs to be worked on.
There are many language choices. I noticed some one posted some examples in Ruby recently. Also, there is some C# code.
I checked out some lessons from there. Downloading the second lesson for Linux was easy. I went to the section on OpenGL tutorials and clicked on an image of the demo. Then selected all the examples that mentioned Linux as a platform. Transferred the files to my key drive from the download computer and went over to my pc with Fedora Core 4 Linux. I had to manually tell it to connect and then copy the files over to my home directory and then built and ran them. Not all worked properly however, perhaps my configuration needs to be worked on.
There are many language choices. I noticed some one posted some examples in Ruby recently. Also, there is some C# code.
Monday, June 12, 2006
I started to review some trigonometry here because it seems necessary for some background when working with angles and vectors in 3-d graphics.
http://en.wikipedia.org/wiki/Trigonometry
http://en.wikipedia.org/wiki/Trigonometry
Sunday, June 11, 2006
My first post
The math behind 3-d graphics is difficult for me. I took a class about it over 5 years ago. It was quite interesting. But much material was beyond me. For example, the final renderer used token pasting. I am going back to the basics now. Trying to read and modify that was just too much.
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