Friday, July 23, 2010

GPU Ray Tracing

Just a note that it looks like there will be a GPU ray tracing birds-of-a-feather session at this year's SIGGRAPH. This year the convention is being held in L.A. I'm not planning on going to the convention, but it looks interesting.

Monday, July 12, 2010

3-D with Javascript

Mr. doob's blog has a library to do 3-d with javascript. I plan on checking it out later.

It is available for download at Github.

Sunday, July 11, 2010

Mac OS X OpenCV

Tonight I tried out the Mac OS X OpenCV port, version 2.0.1. An installation walkthrough specifically for Macs is available at http://opencv.willowgarage.com/wiki/Mac_OS_X_OpenCV_Port. I deviated from their instructions by downloading the tar directly from Sourceforge. I didn't have Mac Ports so I downloaded it next. Then I used the port command to retrieve cmake and built OpenCV by following the settings at the site above. Building it with cmake rather than the easier path they mentioned seemed like the path to enable the use of a webcam I'd like to try it on. However, the sample FaceTracker app chose the iSight camera.

To get the FaceTracker sample to compile, I needed to make some changes to the include files in the FaceTracker.cpp file. I changed #include<OpenCV/OpenCV.h> to #include <cv.h> and added #include <highgui.h> for the window calls. The Willow Garage site already had the instructions on setting the header search path so that these new header files could be found.

Also, I needed to update the OpenCV frameworks group in the given X-code project to include libcv.dylib, libcvaux.dylib, etc. This again was covered at Willow Garage under the section titled Using OpenCV libraries in an X Code project.

So in the end, OpenCV worked. I'd like to cross compile for the iPhone next. Some places on the web with more information about this topic include Yoshimasa Niwa's site and Info dan's site.

Template change

The template for this blog was updated today. This is the first template update since the start of it. The new template has some features I didn't notice in the previous blog, but I didn't really look much before now. For instance, it has a gadget manager.

Tuesday, June 15, 2010

A Technical Director's personal website

I looked over a personal website of a fx td named Hosuk today. He has posted many pictures and some videos of some of his projects. He has examples that were created with Houdini and python as well as other software.

Monday, June 14, 2010

Tuesday, May 04, 2010

Another post at real-time rendering

More interesting links posted at the real-time rendering blog.

The OpenGL 3.2 and GLSL 1.5 tutorial programs he mentions sound like they could be useful. I started to investigate the shader language part of OpenGL recently but didn't get very far. Using a gpu to speed up the drawing of computer graphics sounds like it could be useful thing to know. It seems the new features of OpenGL are encouraging that direction. At the least, I'm planning on reading the code for a phong shaded sphere at the tutorial site to compare with some the code of a toy ray tracer in Python.

Thursday, April 29, 2010

introduction to ray tracing

Eric Haines descibes on his blog a book called Another Introduction to Ray Tracing. It is a collection of articles about different aspects of ray tracing. The different articles describe a variety of topics and have reference links like wikipedia.

Tuesday, April 27, 2010

overview of ray tracing

An overview of ray tracing is available at a siggraph web site. I'm looking into it as a way to learn some 3-d graphics math by applying it in a simple program. Unfortunately I'm expecting the images produced by such a simple program not to be very interesting.

The pictures at this site about terrain generation with ray marching do look interesting though, and the author claims that the code is simple as well. Also, the explanation of the method involves techniques similar to ray tracing.

Saturday, April 03, 2010

First iPhone Application tutorial

With the wifi version of the iPad now available, I decided to try again to make my first iPhone app. Also, fortunately I had some extra time off from work with this being Easter weekend. So, I went over this tutorial for making a Hello World type of iPhone application. It has a bunch of stuff with gui building that seems to make it a worthwhile exercise. That is, it should be more useful than a tutorial that just displays some words on the screen. There are text boxes that take in strings, and a button that responds to tapping by displaying a message in a label control. In other words, it does some basic input and output together with event handling.

Saturday, March 20, 2010

Jansen walking machine animation

An animation of a Jansen walking machine is on sidefx software's website. The artist used Houdini and its support of expressions to create it.

Wednesday, March 10, 2010

Rendering Tips

This blog has a bunch of tips on how to avoid bad renders: Stopping Bad Renders...By Per Andres.

It is a Cinema 4D specific blog, but it looks like some of the tips could apply to Houdini as well.

Curves

This is to record a blog entry with a visual dictionary of special plane curves.

OpenCL blog post

A blog describes possible Blender improvements using OpenCL. It also has some tips on installing it in Ubuntu 9.10, 32 bits, Ati 4770.

Friday, February 26, 2010

Performance Comparison of Houdini and SoftImage

ICE vs VOPs a performance comparison

The author of this blog entry describes how SoftImage's new feature called ICE compares with Houdini's VOPs. Both applications now have a node network, and the author shows some examples of them with some screen shots of tests he runs. These five tests are empirical in the sense that they are experiments that measure the time it takes to complete certain tasks. By presenting this timing data, the writer strikes a neutral tone while still encouraging the reader to make a value judgement about SoftImage's performance wins. While the differences in time he presents are in the range of seconds, it seems reasonable that such a performance improvement could build up to hours for renders with a large number of frames and calulcations. I haven't worked with Houdini or SoftImage for several months now, but this comparison still looked interesting.

Tuesday, February 16, 2010

High Speed Robotic Hand

http://www.youtube.com/watch?v=bfdHY26E2jc

from Ishikawa Komuro Lab, University of Tokyo:

Concept

Interactions in the real world (not only physical but also social and psychological interactions) are inherently parallel phenomena. By constructing models and engineering systems that take into account such parallelism, one can expect a better understanding of the real world as well as enhanced performance of systems when dealing with practical applications. These fundamental considerations lead us to concentrate on parallel processing for sensory information. Four main related topics are currently being explored in Ishikawa-Komuro Laboratory:

  1. Sensor Fusion theory and implementation in engineering systems;
  2. Dynamic Image Control Dynamic control of image based on high-speed visual information processing;
  3. Massively parallel image processing through a Vision Chip, which is capable of realizing high-speed real-time vision tasks on the basis of VLSI technology, and
  4. Meta Perception concerns ways of capturing, manipulating and presenting information which is normally inaccessible to humans and machines.
  5. (Past research on Optics in Computing: architectures that combine the advantages of optics and electronics to realize enormous computing throughput)

Saturday, February 13, 2010

Another Demo of Importing Data into Houdini

There is another demo of importing data into Houdini shown on the Houdini Community Blog. It demonstrates an program using OpenCV to send out data that Houdini then uses to change perspective of a camera. I don't have time to pursue this right now, but perhaps some time later it could be useful for something else.

Thursday, January 07, 2010

Pessimistic article about OpenCL

Compilers and More: OpenCL Promises and Potential

from the article:
So let's accept and even celebrate OpenCL for what it is, and not try to make it what it can't be. There's danger is raising expectations too high, or claiming too much (a la Bernie Madoff); OpenCL can be influential and succeed without replacing other parallel languages. To correct Steve Job's quote: "While OpenCL is very similar in many respects to NVIDIA's CUDA, it adds features to take advantage of other targets; and though it's quite complex, it has the potential to deliver very high performance, and is much easier than trying to map your computation into OpenGL or graphics primitives." Hype I can agree with; but then, I'm not the Apple CEO.