Sunday, April 13, 2008

Python related to computer graphics

I was given some Python related information about computer graphics.

After some more looking around, it turns out 3d buzz has some information about using it for scripting in Houdini and Maya, but it is not free.

Also the python.org site has an article about ILM using the language.

From the article it mentions how some companies developed their own software as an insurance policy for the future because of the possibility of needing custom extensions or improvements.

Basically, it sounds like they gradually used it for their toolset:
"As Python was applied in more ways, it slowly crowded out a plethora of competing technologies for shell scripting and batch control, embedded scripting, component software development, database application development, and so forth. Python's versatility ultimately simplified the developers' toolset and reduced the number of technologies that needed to be deployed to ILM's thousands of production computers. This new, simpler toolset translated directly into an easier to manage and more reliable development and production process."

So it does sound like they used it as a "glue" for their various software assets.

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